PlayStation’s next gen VR headset aiming for big improvements

Fibo Quantum

More details are trickling out about Sony’s upcoming successor to the PlayStation VR that make the new virtual reality headset sound more and more exciting.

It’s been almost five years since Sony released the PlayStation VR, the first mainstream virtual reality headset for a home console. 

While some of my favorite gaming moments from the past five years have come from that headset, it’s also clear looking back that Sony made a lot of concessions to the hardware’s design to make it as affordable as possible.

The current PSVR was designed around existing hardware. It uses the PlayStation 4 Camera, which launched with the PS4 in 2013, for tracking and the Move controllers, which were created for the PS3 and released in 2010, for many of the games’ controls.

More: PlayStation’s new VR controllers look to be huge improvement

More: Sony developing new VR headset for PS5

Sony revealed the new controllers being created exclusively for its next gen VR headset earlier this year. Now a new story by UploadVR is revealing even more details about the headset.

According to UploadVR, PlayStation’s next gen VR headset will feature 4K resolution with 2,000-by-2,040 pixels per eye. That’s a big jump from the current PSVR, which features 960-by-1,080 pixels per eye. It’s also a small improvement from the recently released Oculus Quest 2, which has a resolution of 1,832-by-1,920 pixels per eye.

https://www.youtube.com/watch?v=4jhegyaBeeE?feature=oembed

The current PSVR headset has a very noticeable screen door effect visible most of time because of its low pixel count. The increased pixel count in the next iteration of the hardware should really help to cut down and maybe even eliminate that screen door effect.

Along with the improved resolution, it sounds like the new PlayStation VR headset also could have eye tracking, a feature in other VR headsets that makes things like in-game aiming more natural. The UploadVR article also speculates that eye tracking could lead to something called foveated rendering, which recreates the eye’s natural ability to focus on what you’re looking at so you see it more clearly while things in your peripheral vision would not be rendered as clearly.

It also sounds like Sony’s next VR headset will be a lot simpler to set up. The current VR headset requires a separate processor unit be plugged in to the console to work. According to the UploadVR article, the new headset will plug directly into the front of the PS5 through the USB-C port.

UploadVR’s article also makes it sound like the headset itself has its own cameras that will track movement and the new controllers, so it might not even require a separate camera attached to the PS5.

Another exciting feature mentioned in the UploadVR article is that the headset will have its own haptic feedback like the controllers, so the headset could have some slight vibrations that react to gameplay.

The more I hear about Sony’s next gen VR headset, the more exciting it sounds. I’m hoping we get a full reveal of the headset this year, but we do know it won’t release until next year at the earliest.

Dusty Ricketts can be reached at dricketts@thedestinlog.com. He is currently playing “Star Wars: Republic Commando” and “Marvel’s Avengers.” You can find him to play online through his PlayStation Network ID: DustRAG316.