Razer Iskur – Assembly & Build Quality
While the chair itself is on the conservative side, the box it comes in doesn’t mince words in regards to its purpose. It proudly exclaims its status as a chair for gamers, and comes with humorous use-case do’s and don’ts printed on the flap. It’s kind of strange to think about it, but the packaging really stands out in my mind, and made a great first impression as I unpacked it for assembly. There’s no reason to adorn a box with anything more than a logo and some labeling, so it warmed my heart to see some creativity where I didn’t expect any.
As for actually putting the Iskur together, I found it no less complicated than any of the other gaming chairs I’ve assembled over the years. It’s very standard stuff, although the process for attaching the cable for lumbar adjustment gave me a second or two of pause. But even then, the problem was with my brain failing to live up to its potential and not a design flaw or lack of documentation.
As is the case with most gaming chairs, Razer recommends two people work together to assemble the Iskur. I had no problem whatsoever putting the whole thing together by myself, but a second set of hands would have helped a little bit.
All in all, it’s a well put together piece of office furniture, with one exception: the plastic piece designed to cover up the inner workings of its recline level just doesn’t fit on the unit Razer sent for review. It’s clearly supposed to, but for whatever the reason, the piece doesn’t snap into place like it’s intended, and every few days I have to put it back in place and give it a good smack.
The cover itself is solid: the plastic is a thicker gauge, so it’s not flimsy, nor does it feel like it’s going to break. The tabs to click it into the metal plate on the chair itself are also quite solid, and I never worry about snapping them off when I have to pop it back on. They just don’t hold to the chair. It’s by no means a deal breaker, it’s just a bummer given how nice the rest of the chair is.
Like all good office and gaming chairs, the Iskur sits on a base with five casters, letting you move around easily. They might be the smoothest casters I’ve experienced on a gaming chair, even smoother than the ones on the Secretlab Titan I tested a while back. The casters themselves are made of hard rubber and plastic, but whatever bearings are inside, they feel great. There’s little resistance or sense of “grittiness” when I roll the chair around.
The mechanics of the armrests are also top notch. They move up and down, forward and backward, and twist on the diagonal with excellent smoothness. I’m 6’2″ and more than 200 pounds, and usually I get a little nervous when I use the armrests on other chairs to push myself up. Not so here. I feel like I could balance a pair of elephants on either side and the armrests would stay where they’re supposed to stay. The supports themselves are made of metal and joined together with very solid, hard-plastic brackets where the uprights and the support from under the chair meet.
They’re absolutely devoid of slop or excess movement, instilling a lot of confidence. I would have liked for the armrests themselves to have a little more in the way of range of motion: maybe a little more forward, a touch more on the outward, but all in all they’re adequate. I also wish they had a bit more padding, but they do offer just a little bit of give over the hard plastic arms of cheaper chairs.
Maybe the coolest part of the Iskur is its lumbar support. Rather than some type of inflatable bladder or flexible plastic, the lumbar support unfurls like a reticulated alien being with a pull of a tab attached to the bottom of the chair. The range is pretty good, too, and unlike a lot of other chairs, it didn’t slowly sink back down and require constant readjustment. It just stays where you want it to stay.
However, as I mentioned earlier, I’m a tall boy, and the lumbar support doesn’t hit where it should for me. Instead of caressing my spine, it ends up just hitting the top of my tailbone. It’s not an uncomfortable feeling, but it’s also not something I ever found myself wishing for. If you’re tall and you want great lumbar support, the Iskur isn’t going to cut it, unfortunately.
That said, overall comfort is great. It still has the firmness of a gaming chair without being overly hard or too plush. The angle of the seat is adjustable, and I like to tilt mine back just a hair. I’ve had problems in the past with seats either being too long or too short, which leads to discomfort or even my legs falling asleep. That’s not the case here at all. The edge of the seat has a little extra bump of padding, making it really quite comfortable.
The back of the chair is also comfortable, even though the lumbar support doesn’t hit the mark for me. The racing-style wings at shoulder height don’t get in the way, and Razer includes a super soft memory-foam pillow for your noggin. My new office set-up has gaming TV at a 90-degree angle from my gaming PC, so the Iskur is great for reclining and watching Netflix or playing console games. It lacks a footrest, but I’m totally fine with that since gaming chair footrests tend to be too short for me, as well as the first thing to break.
Razer Iskur – Design
There’s no question the Razer Iskur is a racing-style gaming chair, from its shape to the fact it has the phrase “For Gamers, By Gamers” embroidered on the front of the seat cushion. However, as far as gaming chairs go, it’s one of the most conservative around. It’s made of PU leather with faux-carbon fiber accents on the paneling itself. All the upholstery panels are connected to one another with an outline of Razer-green stitching, but that’s mostly for aesthetic purposes. It also has the Razer logo upholstered at the top of the backrest, but when you’re seated, it’s blocked out during Zoom calls or streams.
I really like how Razer was able to make a gaming chair that both looks the part and comes across on the more conservative side of things. Like I said, there’s no question it’s a gaming chair, but if you have some important online meetings to attend, unless they’re gamers themselves, no one would be the wiser.