What turns a dungeon into a fun-geon? | PC Gamer

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It’s funny how the word “dungeon” has evolved from its original meaning of a castle’s keep, to a prison beneath a castle, to its game-specific meaning of an underground labyrinth menagerie where you might kill things and find treasure.

Dungeons have been part of roleplaying games since the beginning. Before it was even called Dungeons & Dragons, co-designer Dave Arneson ran a game about infiltrating a castle called Blackmoor by breaking in from underneath that cemented the idea underground locations were a central part of the experience.