Body Harvest’s confusing mechanics (which the game honestly does a poor job of explaining) are bad enough, but the real issue here is the relative lack of save points. You could spend hours figuring out what you’re supposed to be doing, fall into a hole you didn’t know was there, and lose all your progress. Body Harvest may boast the most intimidating learning curve in N64 history.
8. Doom 64
Much like StarCraft 64, some of Doom 64’s difficulty can obviously be “blamed” on the challenges of playing what is essentially a PC title on the N64 controller. However, Doom 64 surprisingly manages to retain much of its difficulty even when you play it on a mouse and keyboard or modern console controller.
Blame some of that on the title’s surprisingly challenging puzzles and secrets, but what really separates Doom 64 from other Doom games is the power level of the average enemy. They’re tougher to kill, they hit harder, and the game makes up for featuring fewer of them by ensuring that the ones it does throw at you are more than prepared to end you by themselves.
7. Superman 64
What do we do about Superman 64? Like some of the other difficult games we’ve talked about in the past, there’s no denying that many of Superman 64’s technical problems are the biggest contributors to its difficulty. Superman 64 is simply broken, which obviously makes it quite challenging.
With all of that out of the way, let me just say that this could be the most frustrating game ever “designed” by a team of “professionals.” Superman 64 is like the home for bad gameplay ideas. Time limits, confusing objectives, rebellious controls…even if you summon the urge to beat this game, it’s highly unlikely you’ll ever do so.
6. Star Wars: Shadows of the Empire
Star Wars: Shadows of the Empire is arguably best remembered for its Hoth level that essentially recreated Empire Strikes Back’s opening battle with stunning accuracy, but it should perhaps instead be remembered as one of the toughest Star Wars games ever made.